In our play group we think the humans are somewhat boring and is mainly made for filling out some space on the other side of the boards.
Did you guys do anything to spice up the humans?
Making each faction different from another?
We are thinking about making a 3/2 trade in three categories for three of them, and making the other 3 better at producing resources.
Or maybe giving each faction a different starting tech too.
Our other concern is to pick races differently. Maybe the way "Twilight emperium" works with giving starting sectors and choose from 2/4/6 races. Or the way it works in "History of the world" by picking races for another player.
We have a tendency of some players playing "passive/peacefull" and thereby picking those races and other players doing the opposite.
Did you guys do anything to spice up the humans?
Making each faction different from another?
We are thinking about making a 3/2 trade in three categories for three of them, and making the other 3 better at producing resources.
Or maybe giving each faction a different starting tech too.
Our other concern is to pick races differently. Maybe the way "Twilight emperium" works with giving starting sectors and choose from 2/4/6 races. Or the way it works in "History of the world" by picking races for another player.
We have a tendency of some players playing "passive/peacefull" and thereby picking those races and other players doing the opposite.