by modsr
I've played a few games of Eclipse (Terran-only) and I find I tend to gravitate towards similar ship designs. Like getting a Plasma cannon on my interceptor and a plentiful helping of Improved hull all around plus eventually Plasma missiles. I'm a very competitive player and obviously want to optimize my ships as best I can.I find I don't upgrade my power source or engine very often, but would definitely like to. I just can't seem to find the actions/resources to research power sources and engines and then upgrade them, possibly to several ship types. So I go for low-power ships.
Next game I will try to build a different kind of ship, preferrably with an upgraded engine (tech tiles permitting).
I guess what I'm looking for is tips on what kind of ship builds you find to be effective besides ones with Imp. hull and PM.
I know Dreadnoughts are the go-to ship in the beginning (since they are better against Ancients), but would it make sense to start aiming for higher mobility ships from the get-go and tackle Ancients with 2 Cruisers instead? My reasoning is I wouldn't need to upgrade Dreads at all (saving actions) and if indeed I'm getting a mobile fleet it would make sense to have 4 effective, harrassing ships rather than 2. Is upgrading just Interceptors and Cruisers a valid tactic?
Bear in mind I will be playing Terran-only games for the foreseeable future as new players are being introduced to the game.
Hope I made some sense.