by DsnowMan
I've seen a few threads discussing all the techs, but it's rare that people talk about which of the three tracks they focus on. I think this is because it can be very situational, depending on which techs are available when. It also depends on your race, e.g., Hydra can just have all the tracks.I am writing this post almost on impulse to say I like the Grid track the best. Improved Hull is obviously a great early tech. If you have the planets, Advanced Economy opens up your game, and we all want Quantum Grid.
As for ship builds, every ship can get a Positron Computer early for a nice boost, then a Fusion Source + AntiMatter Cannon later makes each ship downright scary. Note every ship, including the lowly interceptor, can support +2 computer, antimatter cannon and basic drive for 6 energy. Nice build. Finally, you can use the ol' upgrade tachyon drives onto my cruisers, move them, then magically transform the drives into MEGA-CANNON trick to get any ship into position.
So, if I had to pick one tech track, that's the one. Not advocating a single-minded pursuit of the track, not bashing plasma missiles + gluon, just making an argument for a good, fun, solid tech track that will book you some points at the end of the game to boot.