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Thread: Eclipse:: Strategy:: Best tech track

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by DsnowMan

I've seen a few threads discussing all the techs, but it's rare that people talk about which of the three tracks they focus on. I think this is because it can be very situational, depending on which techs are available when. It also depends on your race, e.g., Hydra can just have all the tracks.

I am writing this post almost on impulse to say I like the Grid track the best. Improved Hull is obviously a great early tech. If you have the planets, Advanced Economy opens up your game, and we all want Quantum Grid.

As for ship builds, every ship can get a Positron Computer early for a nice boost, then a Fusion Source + AntiMatter Cannon later makes each ship downright scary. Note every ship, including the lowly interceptor, can support +2 computer, antimatter cannon and basic drive for 6 energy. Nice build. Finally, you can use the ol' upgrade tachyon drives onto my cruisers, move them, then magically transform the drives into MEGA-CANNON trick to get any ship into position.

So, if I had to pick one tech track, that's the one. Not advocating a single-minded pursuit of the track, not bashing plasma missiles + gluon, just making an argument for a good, fun, solid tech track that will book you some points at the end of the game to boot.

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