First I will say a Big Thanks to all of the posts, Files and other stuff you guys add in this Forum! It helps alot to add more to the dephts of this great game!
Now to the subject:
Before we had the expansions the Eridani was the weakest and hardest race to play, but with the ability to use developments to boost science, materials, points or all of them. It has become a stronger and easier race.
The Pyxis Unity on the other hand has really a hard time, we have tried many strategies:
1. Aggresive play, but if you loose one (crusial) battle mid-game, where you needed the new hex and resources to add to the snowball effect. The Pyxis player was forced to pass an entire turn, just to produce or research anything in the next round. (this has happened more than once)
2. Building orbitals Building one or two orbitals per round to increase value of the hexes has proven to be the best way for Pyxis. But the amount of resources a not near the size of other players. When Pyxis gets around 20-25 resources, the other races gets over 30 (in total). Which means you have to take hard decesions with either a technology or a ship or two.
3. One advanced population If you where unlucky with the draw of hexes and gets say only 1-3 advanced population spaces, using this tech to advance and populate 2-4 advanced (including your homeworld) puts you in the same situation, not producing enough compared to the other races.
Only advantage to Pyxis is to being able to do more in the very last turn due to high "money" production. But without the MOVE/Upgrade ability but just build/move or one of the upgrades, it helps little.
The 4 points per Deathmoons are hard to get, because the Pyxis only gets to build 1 or 2 Deathmoons per play, if left alone by the others.
So with less or weaker Shield points due to rare or late compats, Pyxis usually looses.
What are the strategies/House rules you guys use for this race to help it getting better?
Now to the subject:
Before we had the expansions the Eridani was the weakest and hardest race to play, but with the ability to use developments to boost science, materials, points or all of them. It has become a stronger and easier race.
The Pyxis Unity on the other hand has really a hard time, we have tried many strategies:
1. Aggresive play, but if you loose one (crusial) battle mid-game, where you needed the new hex and resources to add to the snowball effect. The Pyxis player was forced to pass an entire turn, just to produce or research anything in the next round. (this has happened more than once)
2. Building orbitals Building one or two orbitals per round to increase value of the hexes has proven to be the best way for Pyxis. But the amount of resources a not near the size of other players. When Pyxis gets around 20-25 resources, the other races gets over 30 (in total). Which means you have to take hard decesions with either a technology or a ship or two.
3. One advanced population If you where unlucky with the draw of hexes and gets say only 1-3 advanced population spaces, using this tech to advance and populate 2-4 advanced (including your homeworld) puts you in the same situation, not producing enough compared to the other races.
Only advantage to Pyxis is to being able to do more in the very last turn due to high "money" production. But without the MOVE/Upgrade ability but just build/move or one of the upgrades, it helps little.
The 4 points per Deathmoons are hard to get, because the Pyxis only gets to build 1 or 2 Deathmoons per play, if left alone by the others.
So with less or weaker Shield points due to rare or late compats, Pyxis usually looses.
What are the strategies/House rules you guys use for this race to help it getting better?