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Thread: Eclipse:: Strategy:: Eclipse - only a long arms race till big final battle?

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by starkprod

There must be a different way to play, right?

I have played this game with 2 groups or so and perhaps 10 games or something. While I very much enjoy the economic parts of the game, it feels like it is only a long way till a massive end game fight. Nobody wants to take risks because a moving in on an enemy require actions and that give them time to upgrade or build. Many times players are locking themselves into their own territories making a land grab difficult without passing through the galactic center, which usually is the key signal of “lets gank whoever tried to go there”. Combat feels very expensive and associated with so much risk that it more becomes a lol-attack rather than specific strikes.

So, how do you make the game more dynamic and less insular without explicitly telling the other players “you need to be more open and attack more” and expect them to do it.

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