by GreyArcher
In a game of eclipse (everyone Terran) I played recently I had taken the galactic center early (turn 4) with a very lucky interceptor rush. (Weapons: one ion cannon and one ion turret each) An opponent then prepared to invade with plasma missles and improved initiative (not much hull in any ship). After a brief buildup he intended to send in his fleet of missle cruisers in one wave, with the remaining cannon ships following in the second. After the missle ships came in, I countered by sending out a counterwave of 2 interceptors and one cruiser to pin his remaining ships in his territory. He turned green when he realised that if I won that battle that his advance fleet of cruisers would be wiped out when they couldn't flee. I was one damage point short of succeeding. (Which was too bad because his cruisers destroyed everything but one starbase, which would have wiped them out if they had had nowhere to run to.)So I guess my question is, has anyone else had any luck with using lots of ships to do pinning counterstrikes to prevent retreat (while starbases with lots of hull and one cannon play defense) as a way of countering hit and run missle attacks? (So far most of the discussion I've seen only focused on surviving the missle barrage with improved hull.)