by stephenhope
I'm interested in what other people think are the best "value" of the tech options, understanding that they can be very situational at times. having said that, I think in a vacuum I'd say the five best "bang for your buck" techs are:1. Neutron Bombs
2. Quantum Grid
3. Improved Hull
4. Advanced Robotics
5. Advanced Economy
Quick justification: disks are great of course, and the two disk techs belong somewhere up here. I think the Grid is more powerful because it gives you more efficiency in actions, but I can see people disagreeing. Advanced Economy is another way of getting "more" disks, by paying for more of them to get used. It isn't as helpful in the last turn as actually having the disks, but it's the next best thing.
Having said that, Neutron Bombs strikes me as the most powerful tech in the game. It's incredibly cheap and a great equalizer across wide disparities in combat ability between races. If I have Bombs and you don't, I'm likely to be able to damage your economy (and VP total) more than you can damage mine unless your fleet is MUCH bigger/stronger than mine.
And Improved Hull seems to me to be the best of the ship techs. It is cheap and makes your ships far more powerful without requiring additional power to enable them. If you have Improved Hull and I don't, it will take me a few techs that are more expensive than it to leapfrog past you in the ship superiority wars.
Anyway, just my thoughts on the best techs in this fabulous game...