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Thread: Eclipse:: Strategy:: Combat Simulator

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by TimRogers

I haven't been able to find a working combat simulator. Are there any out there that people use?
I've been writing one (just in Excel, nothing too fancy), but am having trouble determining the exact logic for most efficiently assigning rolls to damage ships. I'd be interested in how other people have handled this.
My current take is to:
* assign rolls from the bottom up, making sure you utilise any rolls that will only hit one type of ship due to shielding
* for each roll number, assign the lower roll that will kill a ship
* if multiple targets can be killed, prioritise the one with the highest damage output:hull ratio (taking into consideration if they've fired missiles yet)
* otherwise assign the highest roll that won't kill the ship (allowing the possibility that a yellow + orange will kill it more efficiently than a red)

It's the last one that I'm least comfortable with. You could potentially end up hitting a ship with a plasma cannon to take it down to no hull then hit it with an antimatter to finish it off because you don't have anything else left... you'd be better off doing it the other way and damaging the next ship by 2.

Is that about right or is there anything else I should consider?

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