I've noticed in the past few games I've played that those who kill ancients as soon as possible (turn one for Orion, turn two for others) seem to often have a leg up on other players for the rest of the game. I started off playing mostly Mechenama, and enjoyed an early advantage due to the ease of buying fusion source turn 2, then upgrading my dreadnought with two positrons along with the newly researched source. I'd like to expand to other races as well, but I'm not quite sure what ship builds do well against ancients on turn 2 given each races starting resources/technologies. What has worked for y'all?
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